Minggu, 21 Juni 2015

Teaching English through New Digital Media

Teaching English through New Digital Media

Abstract

This paper focuses on analyzing the importance of using new digital media in teaching English and finding the best ways how to take advantages from the technologies covering a variety of positive and negative impacts of cases from Indonesian perspectives. New digital media technologies in education with their reorganization of social networks and web 2.0 software tools offer opportunities for people to challenge previous centralized models of learning by connecting, sharing and discussing ideas outside of the class room and at great distance from each other. Through digital technologies, young people get more new information from the technology they use outside of school than they do from their teacher in the classroom. It is clear that learning in an online environment helps to improve the target language, encourages learner independence, and has great potential for the development of intercultural and communicative skills. Our failure to provide language learning material resources must partly be due to teachers and parents who either do not appreciate or do not understand the power of social media. The new digital media are a frontier that is rich with opportunities and risks, particularly for young people. The use of new media and social networks (e.g. Second Life, Facebook, Twitter) has implications for language education, society, culture, distance learning, sociology-psychological effects of the web, and access to information. In this paper, I try to explore the importance of using new digital media in teaching English that frequently avoided by teachers of English in Indonesia and that teaching methods often repress essential aspects of social learning in relation to media and privileging teacher knowledge over young people’s own experience. Finally, this paper also suggest a new focus for research that will encompass these neglected learning areas, teaching material and methods using the approach of new digital media technologies.

Key words: new digital media, teaching English, social networks, language learning material, teaching methods.

 Topic/Sub-theme: Teaching materials and media
 
Venny Eka Meidasari, M.Hum.
Lecturer in University of Indraprasta PGRI and a postgraduate student in State University of Jakarta
E-mail: venny_xiaofen@yahoo.com
Handphone: 08151604655

I. Introduction
New digital media technologies in education with their reorganization of social networks and web 2.0 software tools offer opportunities for people to challenge previous centralized models of learning by connecting, sharing and discussing ideas outside of the class room and at great distance from each other. Through digital technologies, young people get more new information from the technology they use outside of school than they do from their teacher in the classroom. It is clear that learning in an online environment helps to improve the target language, encourages learner independence, and has great potential for the development of intercultural and communicative skills.

Using these kinds of new digital media has always been a challenge. Students and teachers should be able to use in their learning activity different media through different technologies. New digital media provide teachers and students with creative and practical ideas. They enable teachers to meet various needs and interests of their students. They also provide students with a lot of language practice and tasks which develop reading, writing, speaking and listening skills activities using let say, Second Life, Facebook, or Twitter. New digital media also entertains students and encourage practicing English in general, both inside and outside the classroom, promoting extensive learning by giving the students the confidence, the motivation and the ability to continue their reading outside the classroom.

 On the other hand, new digital media are also a frontier that is rich with opportunities and risks, particularly for young people such as misuse of cyberspace, offending materials, breaking intellectual property rights and access to information. Thus, in this paper, not only I try to explore the importance of using new digital media in teaching English that frequently avoided by teachers of English in Indonesia and that teaching methods often repress essential aspects of social learning in relation to media and privileging teacher knowledge over young people’s own experience, but also I have made some suggestion that we as a nation should do to minimize the negative impacts of this new generation technologies. Finally, this paper also suggests a new focus for these neglected learning areas, teaching material and  methods using the approach of new digital media technologies.

II. Theoretical Framework
A. The Notion of New Digital Media
Ever since digital technologies were made widely available, scholars, educators, policymakers, and parents have been debating their implications for young people’s literacy, culture, attention spans, social tolerance, and propensity for aggression.

The term of new digital media itself, according to James, et al. (2009:6), “Refer to the actual technologies that people use to connect with one another—including mobile phones, personal digital assistants (PDAs), game consoles, and computers connected to the Internet.” Through these technologies, young people are participating in a range of activities, including social networking, blogging, gaming, instant messaging, downloading music and other content, uploading and sharing their creations, and collaborating with others in various ways.

Similarly, on their book Ito and colleagues (2008:12) stated that “We use the term “new media” to describe media ecology where more traditional media, such as books, television, and radio, are “converging” with digital media, specifically interactive media and media for social communication.” They use the term “new media” rather than terms such as “digital media” or “interactive media” because they are examining a constellation of changes to media technology that cannot be reduced to a single technical characteristic. Current media ecologists often rely on a convergence of digital and online media with print, analog, and non-interactive media types Based on the arguments above, I may conclude that new digital media refers to applications of the computer that include multimedia, artificial intelligence and networking.

Multimedia is the combination of the computational power of the computer with the presentation capabilities of video and audio. Artificial intelligence uses the computational power of the computer to support and in some ways mimic human cognition. Networking includes the uses of computers that are connected via landlines or microwave to each other and the Internet and World Wide Web.

B. Teaching Language using New Digital Media Based on Environment Analysis
     There are many ideas and techniques that are used at school very often. For example, playing songs to practice listening comprehension or interpret it; having a discussion on a controversial topic; having a free speech; or giving a presentation. All these things are normally done in an “old-fashioned” way. That is, new media is not or almost not included.

You may want to bring a ghetto blaster to play a song or pupils may look up some information for their presentation on the Internet. But overall new digital media is not really involved in these everyday tasks.

Environment analysis (Tessmer, 1990) involves looking at the factors that will have a strong effect on decisions about the goals of learning, what to include in the learning activity, and how to teach and assess it. These factors can arise from the learners, the teachers, and the teaching and learning situation. Environment analysis is also called “situation analysis” (Richards, 2001) or “constraints analysis”. A constraint can be positive in curriculum design.

From the learners point of view, there are some reasons why we should consider to use the new digital media, such as there are relatively few native speakers (the language setting); there are relatively few opportunities to use the language outside the classroom (patterns of language use in society); and majority-language speakers doubt the target language has contemporary. 
   
As from the teachers’ side, especially in Indonesia where English is not one of the official language, some problems such whether teachers can provide good models; produce their own spoken or written material; their ability to correct spoken; or are they having pronunciation training can be minimized by using the technologies of new media and from learning situation point of view, in order to understand a constraint fully, it is usually necessary to examine the nature of the constraint in the environment you are working in, and to examine previous research on the constraint. For example, a constraint of class size. If this constraint is considered to be important for the particular course being designed, it is useful to know exactly how large the classes are. Do they contain 40 students or 140 students? Is it possible to change class sizes? Or does new digital media gives us some advantages to take? There has been considerable research on and examination of teaching large classes. This research has looked at the relative merits of group work and teacher-centered activities, the effect of class size on learning, and individualization. Using new digital media as a tool to teach and learn can be one of the solutions to overcome the constraint.

To overcome the constraint the curriculum designer might try to provide self-study options for work to be done outside of class time or if possible the time available for the course could be increased. Environment analysis involves looking at the local and wider situation to make sure that the course will fit and will meet local requirements. There is considerable research data on many of the important environment factors, including class size, motivation, learners of mixed proficiency and special purpose goals.

Good environment analysis draws on both analysis of the environment and application of previous research and theory. Based on my experience, it is also possible to let students work on their own projects using the new digital media outside of school. That means they can realize their own ideas with student-centered work at home. Although this kind of work should only be used as a means to add to their work at school, there are many different projects that could be done at home and which have certain advantages over work at school.

 III. Methodology: Language Education Through New Media
      New media technologies in education offer the opportunity for such self-direction with their ability to restructure hierarchies, inform and reconfigure communication, and transform relationships with knowledge and people. With their reorganization of social networks and web 2.0 software tools offer opportunities for people to challenge previous centralized models of learning by connecting,  sharing and discussing ideas outside of the class room and at great distance from each other.

      The concept of online language learning is in the formative phase and is still being shaped by the emerging sociology-technical landscape of web 2.0 tools. However, it is clear that learning in an online environment helps to improve the target language, encourages learner independence, and has great potential for the development of intercultural and communicative skills. On the table below are the main types of Interned-based social media that are within the scope of online language education:



Here is an example of some the websites:



There are already many on-line language learning sites with millions of users but which little feedback about the achievements of learners and little or no guidance from language teachers. An online language teacher assumes a new role where the balance of control and feedback between them and their learners is different than in the traditional classroom.

As a language teacher who is also teaching my students virtually, I consider an online language teacher means that: the teacher is part of a community and provides help and guidance as an equal; the teacher does not strictly control the material provided rather facilitates learning from materials that the student may provide; the teacher familiarizes their students with the different types of discourse available in social media and helps them to adopt and adapt their use; the teacher provides help where the student is not being understood or is having difficulty understanding idioms, expressions, or subtle connotations; the teacher guides rather than instructs the students in their use of language; the teacher ensures that the sessions are conducted in such a way that established learning objectives are being achieved; and the teacher is like the referee in a sports match, watching out for fairness, balanced participation, and adherence to the established rules.

Design and Procedure
Here is a check list design what I think should be done for starting a new social network learning group. See the procedure below the checklist for what should be considered at each stage.


1. Create compatible groups.
Use questionnaires, check lists or other descriptors to build a profile of the participants such as: the language they want to learn; the level of ability; learning objectives; interests; learning styles; willingness to participate.
2. Select the most appropriate medium and tools.
3. Provide a clear introduction and agree the rules of engagement
·         Give an introduction at the beginning of the course: in what language communication is to take place; how the course will be structured – that is by time, by topics or by some other method; the rules and restrictions of the social network; the role of the moderator; participants’ rights and responsibilities; how much group and how much individual work will be expected; how much work will be on-line and off-line; when and how often does the group meet on-line. The content of each session
·          Ask learners to introduce themselves in a discussion forum. In the beginning learners could do this in their native language initially, to replace it at a later stage with a description in the target language. In fact, that could be their first aim.
4. Set goals.
Participants should set group and individual group. All participants should share in creating group goals. The moderator’s job is to ensure that goals are well defined, realistic and achievable; also that enough time is allocated to achieve them.
5. Encourage team working
Members should understand each others goals and styles and be open to resolving conflicts. Simple tasks or games are a good way of becoming acquainted. Agree the rules (and possible roles) within the team. Another way to think of this is establishing rights and responsibilities.
6. Listen actively, participate, and provide momentum if necessary:
·         Have tasks in mind during on-line sessions and consider giving homework assignments.
·          Listen carefully without interrupting.
·          Ask questions from time to time.
·         Add some examples from your personal life – it gives more personal contact.
·         Lead some discussions but not all of them.
·         Express your own opinions about the topics
·         Manage silence.
·         Learn to recognize, use and deal with silences.
·         Allow silences when members need time to formulate their thoughts and find the right words.
7. Fix problems, recognize and solve conflicts.
Although moderating seems to be less authoritative than teaching, language course moderators on a social network should deal with those that are not following the rules. This may mean reminding members about the rights of participants, warning or even expelling repeat offenders.
8. Evaluate
·         Check for and give feedback.
·          Ask if your support was enough or appropriate
·         At agreed intervals or at the end of a round of social network encounters surveys could be sent or made available online so that participants can evaluate the course, the learning environment and the moderator.
9. Adapt
·         Suggest other tools to be used.
·         Make improvements to your own performance as well as the course and the environment.

   Based on the explanation above, it can be concluded that from the Interned-based new social media above, students can learn a lot to improve their language abilities. The figure below describes some language aspects that can be improved through the procedure explained above:

Language Education through Media


Source: Meidasari (2012)

From the chart above, it is clear that all the language competencies can be taught through the new media. Especially, I put the main focus on the new social media network called Second Life. Second Life (http://secondlife.com) is an online world in which you have a character that can walk around and meet people. It is a social networking site that has very similar functions to Facebook. You can send friends invitations, talk to individuals, talk to groups of people and use learning applications or games. But sometimes the best way to explain something to someone is to simply show it to them. So later I will show a clip for you to watch:
There are two parts to the Second Life virtual environment: the Adult Grid and the Teen Grid. The British Council has built an island in the Adult Grid to train teachers in approaches to e learning. And for the teens, The British Council has also built an island for teens to visit for free (http://teen.secondlife.com). Teenagers between 13 and 17 years old can make friends from all over the world, visit the UK (virtually!) and go on learning quests to improve their English and learn more about UK culture. They can talk to the Loch Ness monster, visit Stonehenge and ride on the London Eye.

Second life provides the new word similar to ours, but virtually. Here, the member can choose their own avatar represents their personalities, dress it up, and join to various communities. The website provides the real experts from various universities all over the world to teach language and all members can speak, listen, write and read every material from each scene. Each scene teaches them new vocabularies and they will be put in a situation as if they are really there.

Although they do not serve functions as many as Second Life does, however, Facebook and Twitter also can be a tool in learning language. By chatting and taking notes features, students can learn how to practice their skills. The members of the site can also follow each other included their teacher and together they can make a social language learning.

IV. Analysis: The Impacts of New Digital Media: Indonesian Perspectives
In this paper, I want to argue that it can make sense by all means to work with new media in the above mentioned cases to improve the learning experience of the pupils. Furthermore, I want to explain why this is the case at all.

I want to start with playing songs in a class. Normally, that is done via a ghetto blaster and a CD. To my mind it is a good idea to use a PC and maybe Second Life or another video platform like YouTube instead. This extra effort is frequently avoided by teachers of English in Indonesia in relation to privileging teacher knowledge over young people’s own experience.

Thus, the condition was broken down into the following underlying highlights: who teachers of English are (experiences, background and training); how they see themselves in relation to schools and curricula; what they say (and think) about Media as a discipline; how they define their own approach to Media; what they actually do when they teach Media; key concepts with which teachers feel most confident and the sources from which their understanding of these concepts derive; and favored resources and the ways in which these are used.

But why would a teacher want to have the extra effort? I think there are several reasons. First of all, the students can also watch the video and not only listen to the music. So they are confronted with authentic language material. But they do not just listen to it, they are also involved visually. So on the one hand the learning is very demonstrative, that is, pupils are subjected to authentic language material, they can watch a video, and see that there is more to a song than just plain text. On the other hand, a video also enables multichannel learning. Learning is often more effective if two or more senses are required. So if you play a video, students are more likely to pay attention and remember the contents later. Another great advantage is the up-to-dateless of platforms like YouTube. We as a teacher can always choose a song that is of topical interest.

According to the Boston Consulting Group, some of the world's most avid social network users live in Indonesia, where more than half of the country's online population participates on social networking sites as the figure below:


 Drawing on evidence from the data above, it has shown that Indonesia is a vastly growing Internet penetration country. Therefore, both professional journalists and citizen journalists struggle to re-invent media ethics, and debate whether and how to adapt existing norms, such as accuracy, verification and objectivity, to the new media environment. Digital media brings the Indonesian market together, creating greater opportunities both positive and negative impacts in this country. Some of them are:

a. Positive Impacts
·         In 2007, the British Council conducted market research into how the Internet has affected the preferred learning styles of young people wanting to learn English around the world including Indonesia (http://www.teachingenglish.org.uk/articles/teaching-learning-throughsocial-networks). The results of this research 69% of learners around the world said that they learned most effectively when socializing informally. This result suggests that a lot of students learn best from their friends and family. Perhaps that is not so surprising. The things we learn from our loved ones are often more immediately relevant to our lives than what we learn from a teacher in a classroom. Also, when we are relaxed (such as when we are at home or in a café), then we are more open to suggestions and new ideas.
·          Since the work they do is self-directed and student centered, they can choose what they want to work on and the pace at which they work. This makes it even more motivating and contributes to the other advantages. Furthermore, they learn more easily.

·          Learning through the use of new media enables the students to learn via many “channels”. They come into contact with audio, visual and many more inputs.
·      Pupils learn actively, they have to do something themselves. This trains their social, pragmatic, and cognitive skills.
·         Writing your own or a group blog or emails with English speaking people helps the pupils improve their writing and language skills.
·         Reading interesting information they have found on the Internet can improve their reading skills.
·         Web 2.0 is part of the student’s everyday life. Working at home on school projects with blogs and so on is very natural for them and thus, no artificial forced project.
·         The students can work whenever they want to. They are not forced to follow a certain schedule.
·         Other people, classmates or even foreign people, can be involved in the work.
·         People can comment on and add to things a pupil has written. He can then reflect and change his post if he sees fit.

·         As a teacher, it is very easy to start a project since there is so much to find on the Internet. He can search for useful websites and provide these to the students to get them started.
·         While using Web 2.0 services, the pupils improve their skills to work with these services, that is their media and method competence is improved. This could come in very handy for them later jobs and their life in general.
·         When writing emails pupils learn more about foreign cultures and socialize with people in other countries.
·         Pupils leave the safe area of using English at school and have to use it freely in a more natural environment.
·         They want their English to be good because other people can read it.

b. Possible disadvantages impacts:
·         Accessibility and inequity – the internet is not always accessible by all learners and teachers.
·         Internet unfamiliarity – some teachers and students are not familiar with the Internet.
·         The information given by the students does not have to be accurate. However, teachers can have a look, read through the material and correct the worst mistakes.
·          Some learners may have problems with new media. That is no real argument, some learners have problems with languages, but they have to learn it nonetheless since it is an important part of our everyday life.
·         You have to be careful not to publish sensitive data. This can also be used as a exercise to make the students aware of the problems. Since they have similar problems in the rest of their lives (Second Life, Facebook and so on), it is actually an advantage if they can learn about the dangers in a “controlled environment”.


·         There is a certain danger that pupils use a blog, twitter, and so on for things not related to school. I think it is okay if pupils do that sometimes; if it gets out of hand, the teacher can react fast. It is important anyway that the teacher controls the work of the students.
·         Carelessly web-surfing is not the ideal solution, especially if used undesirably, such as for Internet pornography, or without careful monitoring.
·         There is no strict punishment for offending material such as porn video/film uploaded on the new social media. Several high schools were raided for mobile phones so the offending clips could be removed. Some ministers said the incident pointed, once again, to moral decay and the need for stricter regulations of the Internet. As the videos were uploaded onto Facebook, YouTube and distributed via mobile devices, both students and working adults tottered on the verge of sexual hysteria.

     Based on the point of views above, it is clear that Indonesia is indeed a big market for new social media and this, coupled with the fact that Indonesia has a very active stance towards media, makes the spread through social media faster in Indonesia. The government should put some clear and strict regulation related to the issues of identity and privacy, credibility, ownership and authorship and participation aspects; similar to what all the experts on the chapter two focused on.

V. Conclusion
I believe that there will always be a place for the traditional research paper in the college writing classroom, and we have certainly not jettisoned this, as a glance at our course wiki and class syllabus demonstrates. But more and more, we see that new media technologies undergird every aspect of our lives. By combining the print with the digital, our digital native students were able to think more broadly about their work—how it would look and how it would sound—and to translate their ideas into a complex mixture of words, images, and sound.

Adult supports—parent role models, teacher mentors, and school curricula—can play decisive roles in young people’s online choices. Positive adult role models can provide resources to help youth buck the norms of the offline cheating culture and make considered choices online with respect to identity, privacy, ownership and authorship, credibility, and participation.

Ethical stances are also should be taught and shaped by moral development and the beliefs, values, and purposes that bring to their online pursuits. For an individual to act ethically, they need to understand possible consequences for themselves, for others in their community, and for society. Such abstract thinking requires certain cognitive and moral skills, including the ability to take different perspectives, think critically about possibilities, hypothesize about the future, and make connections between actions and consequences.

The young generation now defaults to social media in nearly every aspect of their life. They use it to communicate with their friends, play games and watch TV. Our failure to provide language learning resources must partly be due to teachers and parents who either do not appreciate or do not understand the power of social media. But by ignoring social media we are missing out on a world of opportunities. Schools like to think of themselves as modern, innovative and forward-thinking institutions, and the majority of them are. If you enter a classroom today, you are confronted with computers, PowerPoint, electronic whiteboards and iPads. But by refusing to engage with our students in the digital playground that is social media, we will never truly understand their needs and never fully realise its potential as a language learning tool.

Below are some of the tips for language teachers to engage with your pupils on social media:
1) Create a Second Life account. You can register and visit the island for free by going to
http://secondlife.com. You will need a broadband connection to use Second Life, however.
Alternatively, if you wish to register your whole class for the Teen Grid, you can contact
Graham Stanley at the British Council (Graham.Stanley@britishcouncil.es). Graham is a
learning technologies expert. You can read one of his blogs on this site:
2) Create a Facebook page that your class can 'like'. Start posting updates to your timeline, but not in English. Ask your pupils to translate the text using Facebook's in-line Bing translation tool and ask them to gauge its accuracy.
3) Create a Twitter account. Start tweeting in a foreign language, keeping in mind that you have a 140 character limit, and see if your pupils can strike up a conversation with you. Impose a non-English only reply and retweet rule.
4) Create a blog or Tumblr. Dedicate it entirely to publishing content in the language you teach. Show your pupils why you love the language and inspire them to do the same. Ask them to write something, however small, and post it for the whole world to admire.

References
Department of Administrative Services-USA (2010). Social Networking Media: Combining
technology and social interaction to create value.
Ito, M., Horst, H., Bittanti, M., Boyd, D., Herr-Stephenson, B., Lange, Patricia G., Pascoe, C. J., and Robinson, L.(2008). Living and Learning with New Media: Summary of Findings from the Digital Youth Project. Chicago: The MacArthur Foundation.
James, C., Davis, K., Flores, A., Francis, John M., Pettingill, L., Rundle, M., and Gardner, Howard Gardner (2009). Young People, Ethics, and the New Digital Media: A Synthesis from the GoodPlay Project. Cambridge: The MIT Press.
Jenkins, Henry (P. I.), Purushotma, R., Weigel, M., Clinton, K., Robison. Alice J. (2009).
Confronting the Challenges of Participatory Culture Media Education for the 21st Century. Cambridge: The MIT Press.
Jukes, Ian and Dosaj, Anita (2006). Understanding Digital Children (DKs) Teaching & Learning in the New Digital Landscape. Singapore: The InfoSavvy Group.
Nair, Meera (2009). Copyright and Ethics: An Innisian Exploration. Canada: Global Media Journal - Canadian Edition.
Neelamalar, M. and Chitra, P. (2009). New Media and Society: A Study on the impact of social networking sites on Indian youth. India: Anna University Chennai.
Richards, J.C. (2001). Curriculum Development in Language Teaching. Cambridge: Cambridge University Press.
Tessmer, M. (1990). Environment analysis: A neglected stage of instructional design. Educational Technology Research and Development. ETR&D, 38 (1) 55-64.


Internet
Quora (2010). Retrieved May 20, 2012, from http://www.quora.com/Rama-
Mamuaya/answers/Startups
Wikipedia (2011). Retrieved May 20, 2012, from
https://wiki.smu.edu.sg/digitalmediaasia/Digital_Media_in_Indonesia

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